Showing posts with label Twine. Show all posts
Showing posts with label Twine. Show all posts

Sunday, May 19, 2019

Game Engine: Rags vs Twine vs ???

I've been looking more into recent games and it seems like Rags fell out of favor.  Twine/HTML seems to be the new king.  From what I could tell from a cursory glance, Twine has a lot of new features/macros that people made.  Combine that with some of the experimentation I did with Javascript in Rags, Twine is starting to look a bit better for what I could do computationally.

That said, how do people feel about Rags nowadays?  Do you just prefer Twine?  Or is there another engine I should be looking at?

Sunday, July 3, 2016

Update 7/3

Update 7/3:

More work on SJ.  I'm concerned I'm putting in too much detail that the players will completely skip over.  Been trying to shorten the minutia.  I've been working sporadically so the next chapter is a bunch of disconnected sections.  Need to work on linking everything together.

More of my time was spent on the other game.  Been messing around a bit in twine to see if it's a good match up for the game.  The more I think about the next game, the more I like it.  I like it so much in fact, I worked on a test game in Twine to see how well it'll play and code and write.

More after the jump:


Saturday, December 5, 2015

Quick Update 12/5

Quick update.  Just 2 things.

First, one of my ideas is panning out well.  It's going to be a Twine game since the concept doesn't lend itself well in Rags.  This does run me into problems with css and how I want the game to look.  I'll need to browse around and find a scheme I like.  Not a big fan of the default look, but I seem to lack the skills to come up with something better.

Second, I know how I want Seraphim Javelin to continue, but ...  There's a little puzzle between missions.  I'm a bit stuck on how to present the puzzle.  I worry if I do multiple choice it'll become too obvious.  But if I open ended ("type a word"), I'm certain a lot of people will get it wrong.

I think I might have to come up with a few red herrings and make it multiple choice.

Another thought I had was to actually test it.  See how many people can figure it out without any hand-holding.  (This will spoil the puzzle for the testers though)

Wednesday, April 22, 2015

Twine Experiment Results

Here's the latest build of Primordial Escape (hopefully this works).  It's very short and I have no intentions of continuing it.  So if anyone's interested, have at it.

Now let's talk about it (very lengthy post about Twine!  You've been warned).

Tuesday, April 7, 2015

Twine Experiment Update #2

Looked ahead in my schedule.  For the next week-ish, I'll be away from my computer with Rags.  So I can't do any work with Seraphim.  I do plan on putting some time into the Twine Experiment.  Not sure how much I can get done (free time is limited) but I will post the results when I get back no matter how incomplete.

Saturday, April 4, 2015

Twine Experiment Words

Interesting list of words.

Random.org picked 3 words for me from the list:
  1. floccinaucinihilipilification - the action or habit of estimating something as worthless. (The word is used chiefly as a curiosity.)
  2. blennophile - love of slime
  3. thong - an item of clothing fastened by or including a narrow strip of leather or cloth, in particular.
One note: don't put in words that mean the same thing.  I'll just disregard the extras.

Thursday, April 2, 2015

Twine Experiment

Gonna try something fun.  I want to experiment a bit with Twine.  Nothing too in-depth.  Just want a full game with Twine done.  So I'm will spend a day working on a quick game.  It will be short of course, but hopefully enjoyable nonetheless.

To get me started, I will use 3 keywords, selected randomly from comments.  Just add a single word or "Keyword: <keyword>" or something like that.  Feel free to post more than once.

I'll pick the keywords on 12:01 am, Saturday, 4/4.

Saturday, January 31, 2015

1/31 Update

Seraphim's Javelin:
Finished up that one nearly complete scene and added to the game.  Ran through a couple test runs to make sure it works.
Planned out the direction of more scenes.
Planning out some more interactions in the game.

Disability Contest:
Putting more thought into this.  I keep flipping back and forth for the engine.  Lately I've been enjoying HTML games and secretly hoping new games would use Twine instead of Rags.

How do people feel about this?  Rags or Twine?

Sunday, February 9, 2014

April Fools Contest Game

Working on the April Fools Contest game.  Messing around with twine to see how it goes.  There are a bunch of great twine games so I want to see it goes.

Masculine Mystique by barabbas is the definitive game using the Twine engine.
Devious World by Skooma is an extremely promising game in it's own right.

Twine is an html choose your own adventure type engine.  All you need is a browser.  Players do not need to downloading anything except the game file itself.