Time's up for the contest. I didn't get as far as I'd like. I really overestimated how much free time I would have.
That said, it's short and incomplete and available for play.
Christmas Carolyn (Incomplete 2)
TFGS Thread
I guess the main problem was when I did have some free time, friends and family were around. So working on the game during that time proved very difficult. After it was clear, I can't finish on time, I just tried to clear it up as best I could and find somewhere to stop.
Anyways, enjoy it. I need to caught up on sleep and get back working on SJ.
Thursday, December 31, 2015
Contest Entry: Christmas Carolyn
Friday, December 18, 2015
Update 12/18
Update on the progress so far on the contest game.
Had a block for a while. I didn't like the gameplay and the options presented to the player. It felt interesting to me but didn't feel very interesting to the player.
I changed up a few things and I like where the game's at and the direction it's taking. I have a very clear view of how to proceed with the game.
Had a block for a while. I didn't like the gameplay and the options presented to the player. It felt interesting to me but didn't feel very interesting to the player.
I changed up a few things and I like where the game's at and the direction it's taking. I have a very clear view of how to proceed with the game.
Friday, December 11, 2015
Some bad news
Got some bad news. I found out there's a tfgamessite contest going on. Normally, I'm well aware of any contests on the site, but somehow it slipped past me.
In case it wasn't obvious, I love contests. Deadlines give me something to go for, otherwise, I become too much of a perfectionist. I have yet to release a non-contest game. Even SJ started as a contest game.
What this means is I'll be focusing whatever little free time during the holiday season on getting a contest game done (hopefully) and not much so on SJ.
In case it wasn't obvious, I love contests. Deadlines give me something to go for, otherwise, I become too much of a perfectionist. I have yet to release a non-contest game. Even SJ started as a contest game.
What this means is I'll be focusing whatever little free time during the holiday season on getting a contest game done (hopefully) and not much so on SJ.
Sunday, December 6, 2015
SJ puzzle plan
For the Seraphim Javelin puzzle I mentioned earlier, I'm going to make it open ended. I'll check to see how it goes when I release the next version. I might have to do a limited release to see how people deal with it. If enough people struggle on it, I'll change it. Hopefully, that won't happen.
Saturday, December 5, 2015
Quick Update 12/5
Quick update. Just 2 things.
First, one of my ideas is panning out well. It's going to be a Twine game since the concept doesn't lend itself well in Rags. This does run me into problems with css and how I want the game to look. I'll need to browse around and find a scheme I like. Not a big fan of the default look, but I seem to lack the skills to come up with something better.
Second, I know how I want Seraphim Javelin to continue, but ... There's a little puzzle between missions. I'm a bit stuck on how to present the puzzle. I worry if I do multiple choice it'll become too obvious. But if I open ended ("type a word"), I'm certain a lot of people will get it wrong.
I think I might have to come up with a few red herrings and make it multiple choice.
Another thought I had was to actually test it. See how many people can figure it out without any hand-holding. (This will spoil the puzzle for the testers though)
First, one of my ideas is panning out well. It's going to be a Twine game since the concept doesn't lend itself well in Rags. This does run me into problems with css and how I want the game to look. I'll need to browse around and find a scheme I like. Not a big fan of the default look, but I seem to lack the skills to come up with something better.
Second, I know how I want Seraphim Javelin to continue, but ... There's a little puzzle between missions. I'm a bit stuck on how to present the puzzle. I worry if I do multiple choice it'll become too obvious. But if I open ended ("type a word"), I'm certain a lot of people will get it wrong.
I think I might have to come up with a few red herrings and make it multiple choice.
Another thought I had was to actually test it. See how many people can figure it out without any hand-holding. (This will spoil the puzzle for the testers though)
Monday, November 30, 2015
New Ideas
Hope everyone had a good Thanksgiving. Despite my sickness, I still ate lots of food and overstuffed myself. Not sure if it was the food or my illness, but I slept for over 12 hours.
Just wanted to mention how easy it seems to get new ideas. From just reading, playing, and tv, I keep thinking of ideas that might make a great game. I remember reading somewhere someone saying game ideas are a dime a dozen. Makes total sense to me.
I experimented around with a few of them. Some haven't panned out yet. A couple, I think, needs more tweaking. I'll see what an hour or two might do for them.
Just wanted to mention how easy it seems to get new ideas. From just reading, playing, and tv, I keep thinking of ideas that might make a great game. I remember reading somewhere someone saying game ideas are a dime a dozen. Makes total sense to me.
I experimented around with a few of them. Some haven't panned out yet. A couple, I think, needs more tweaking. I'll see what an hour or two might do for them.
Monday, November 23, 2015
Sick part 2
Quick update: Sickness got worse. Didn't get anything done. If anything, took a few steps back. Had to remember how I wanted to continue at the end of the last mission. Had a plan, forgot it, then had to rework it out.
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