Saturday, January 31, 2015

1/31 Update

Seraphim's Javelin:
Finished up that one nearly complete scene and added to the game.  Ran through a couple test runs to make sure it works.
Planned out the direction of more scenes.
Planning out some more interactions in the game.

Disability Contest:
Putting more thought into this.  I keep flipping back and forth for the engine.  Lately I've been enjoying HTML games and secretly hoping new games would use Twine instead of Rags.

How do people feel about this?  Rags or Twine?

Sunday, January 25, 2015

1/25 Update

Latest progress for Seraphim's Javelin.
Finishing up a scene.  Need to do two or three more text blocks and pick some pics to go along with it.
Started planning out another scene.  Thought of a couple different ideas, haven't found one I really like yet.
Planned out the concept of a new portion of the game.

One last bit of info, I plan on putting a lot more scenes into SJ.  For the amount of game, there's very few scenes.  So I want to add in a bunch to give the game more substance and content.

Saturday, January 17, 2015

1/17 Status Update

Status Update!

Did more planning for Seraphim's Javelin.  Got some images and a rough outline for the next dream sequence.  Also worked on the coding for dreams.  Need to write out some scenes now.

Thursday, January 15, 2015

New Years Resolution!

Quick update.  My side project is taking longer than expected.  But nonetheless, one of my resolution for 2015 is to spend more time working on games that I can share here.

So far, I got some planning stuff done for Seraphim's Javelin.  My goal with SJ is to get weekly updates to at least talk about SJ and some of my plans for it.

Another goal is to get a game submitted to Sweet Little Sister's Disability Contest.  I have a concept in the works for some time.  Just need to work out the details and build the game.  My goal is to submit a completed and mostly bug-free game to that contest ON TIME.

Wish me luck.

Friday, November 14, 2014

Still Not Dead

Still not dead.  I've been working on another project with another person.  Hopefully having a partner would keep me on track and avoid feature creep.  I have been working on SJ sporadically, but nothing worth writing about... yet.

There is some bad news.  The project I've been working on isn't related to the games I make here.  So don't expect much if and when the project is completed.  Though, the silver lining is if this project pans out, I will have more time to work on games here.

Wish me luck!

Tuesday, September 2, 2014

Busy

Been busy lately.  Couldn't find much time to do actual work on my games.  Fret not, they are still on my mind and I plan to continue working on them when I find the time.

Tuesday, August 12, 2014

Update on Seraphim's Javelin

Good news, everybody.  All major content should finally be in the rework and it is completely playable to some degree.  I am still doing a bit of bug squashing, but the majority of it is there.  The parts that aren't there are either pictures or really easy to do parts (like descriptions) or things I plan to change (so no point in adding them in now).

The bad news is... man, a lot of content's incomplete.  Now I need to work on actually finishing up what should've already been done.  But that means, I'm officially working on new content!