Sunday, December 6, 2015
SJ puzzle plan
For the Seraphim Javelin puzzle I mentioned earlier, I'm going to make it open ended. I'll check to see how it goes when I release the next version. I might have to do a limited release to see how people deal with it. If enough people struggle on it, I'll change it. Hopefully, that won't happen.
Saturday, December 5, 2015
Quick Update 12/5
Quick update. Just 2 things.
First, one of my ideas is panning out well. It's going to be a Twine game since the concept doesn't lend itself well in Rags. This does run me into problems with css and how I want the game to look. I'll need to browse around and find a scheme I like. Not a big fan of the default look, but I seem to lack the skills to come up with something better.
Second, I know how I want Seraphim Javelin to continue, but ... There's a little puzzle between missions. I'm a bit stuck on how to present the puzzle. I worry if I do multiple choice it'll become too obvious. But if I open ended ("type a word"), I'm certain a lot of people will get it wrong.
I think I might have to come up with a few red herrings and make it multiple choice.
Another thought I had was to actually test it. See how many people can figure it out without any hand-holding. (This will spoil the puzzle for the testers though)
First, one of my ideas is panning out well. It's going to be a Twine game since the concept doesn't lend itself well in Rags. This does run me into problems with css and how I want the game to look. I'll need to browse around and find a scheme I like. Not a big fan of the default look, but I seem to lack the skills to come up with something better.
Second, I know how I want Seraphim Javelin to continue, but ... There's a little puzzle between missions. I'm a bit stuck on how to present the puzzle. I worry if I do multiple choice it'll become too obvious. But if I open ended ("type a word"), I'm certain a lot of people will get it wrong.
I think I might have to come up with a few red herrings and make it multiple choice.
Another thought I had was to actually test it. See how many people can figure it out without any hand-holding. (This will spoil the puzzle for the testers though)
Monday, November 30, 2015
New Ideas
Hope everyone had a good Thanksgiving. Despite my sickness, I still ate lots of food and overstuffed myself. Not sure if it was the food or my illness, but I slept for over 12 hours.
Just wanted to mention how easy it seems to get new ideas. From just reading, playing, and tv, I keep thinking of ideas that might make a great game. I remember reading somewhere someone saying game ideas are a dime a dozen. Makes total sense to me.
I experimented around with a few of them. Some haven't panned out yet. A couple, I think, needs more tweaking. I'll see what an hour or two might do for them.
Just wanted to mention how easy it seems to get new ideas. From just reading, playing, and tv, I keep thinking of ideas that might make a great game. I remember reading somewhere someone saying game ideas are a dime a dozen. Makes total sense to me.
I experimented around with a few of them. Some haven't panned out yet. A couple, I think, needs more tweaking. I'll see what an hour or two might do for them.
Monday, November 23, 2015
Sick part 2
Quick update: Sickness got worse. Didn't get anything done. If anything, took a few steps back. Had to remember how I wanted to continue at the end of the last mission. Had a plan, forgot it, then had to rework it out.
Tuesday, November 17, 2015
SJ: Ford update
Completed an intro for Allison Ford. Need to work on adding some content for her.
Friday, November 13, 2015
Sick
Out sick :(
SJ update: Did some work on Dr. Allison Ford. Map layout for her office: quick and easy. Had an idea on the magazine rack. I tried a quick implementation of my idea which proved to be more difficult than expected. My photoshop skills are grossly lacking. Might need to spend some time tweaking the idea to my ps skill level.
SJ update: Did some work on Dr. Allison Ford. Map layout for her office: quick and easy. Had an idea on the magazine rack. I tried a quick implementation of my idea which proved to be more difficult than expected. My photoshop skills are grossly lacking. Might need to spend some time tweaking the idea to my ps skill level.
Thursday, November 5, 2015
SJ: Dr Allison Ford
After yet another failed attempt at a Halloween game, I'm re-focusing my attention back to SJ. I'm sure many will be happy about this.
Anyways, details of the psychiatrist, Dr. Allison Ford and her role in SJ, after the jump. To be safe, spoiler warning.
Anyways, details of the psychiatrist, Dr. Allison Ford and her role in SJ, after the jump. To be safe, spoiler warning.
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