Time's up for the contest. I didn't get as far as I'd like. I really overestimated how much free time I would have.
That said, it's short and incomplete and available for play.
Christmas Carolyn (Incomplete 2)
TFGS Thread
I guess the main problem was when I did have some free time, friends and family were around. So working on the game during that time proved very difficult. After it was clear, I can't finish on time, I just tried to clear it up as best I could and find somewhere to stop.
Anyways, enjoy it. I need to caught up on sleep and get back working on SJ.
Thursday, December 31, 2015
Contest Entry: Christmas Carolyn
Friday, December 18, 2015
Update 12/18
Update on the progress so far on the contest game.
Had a block for a while. I didn't like the gameplay and the options presented to the player. It felt interesting to me but didn't feel very interesting to the player.
I changed up a few things and I like where the game's at and the direction it's taking. I have a very clear view of how to proceed with the game.
Had a block for a while. I didn't like the gameplay and the options presented to the player. It felt interesting to me but didn't feel very interesting to the player.
I changed up a few things and I like where the game's at and the direction it's taking. I have a very clear view of how to proceed with the game.
Friday, December 11, 2015
Some bad news
Got some bad news. I found out there's a tfgamessite contest going on. Normally, I'm well aware of any contests on the site, but somehow it slipped past me.
In case it wasn't obvious, I love contests. Deadlines give me something to go for, otherwise, I become too much of a perfectionist. I have yet to release a non-contest game. Even SJ started as a contest game.
What this means is I'll be focusing whatever little free time during the holiday season on getting a contest game done (hopefully) and not much so on SJ.
In case it wasn't obvious, I love contests. Deadlines give me something to go for, otherwise, I become too much of a perfectionist. I have yet to release a non-contest game. Even SJ started as a contest game.
What this means is I'll be focusing whatever little free time during the holiday season on getting a contest game done (hopefully) and not much so on SJ.
Sunday, December 6, 2015
SJ puzzle plan
For the Seraphim Javelin puzzle I mentioned earlier, I'm going to make it open ended. I'll check to see how it goes when I release the next version. I might have to do a limited release to see how people deal with it. If enough people struggle on it, I'll change it. Hopefully, that won't happen.
Saturday, December 5, 2015
Quick Update 12/5
Quick update. Just 2 things.
First, one of my ideas is panning out well. It's going to be a Twine game since the concept doesn't lend itself well in Rags. This does run me into problems with css and how I want the game to look. I'll need to browse around and find a scheme I like. Not a big fan of the default look, but I seem to lack the skills to come up with something better.
Second, I know how I want Seraphim Javelin to continue, but ... There's a little puzzle between missions. I'm a bit stuck on how to present the puzzle. I worry if I do multiple choice it'll become too obvious. But if I open ended ("type a word"), I'm certain a lot of people will get it wrong.
I think I might have to come up with a few red herrings and make it multiple choice.
Another thought I had was to actually test it. See how many people can figure it out without any hand-holding. (This will spoil the puzzle for the testers though)
First, one of my ideas is panning out well. It's going to be a Twine game since the concept doesn't lend itself well in Rags. This does run me into problems with css and how I want the game to look. I'll need to browse around and find a scheme I like. Not a big fan of the default look, but I seem to lack the skills to come up with something better.
Second, I know how I want Seraphim Javelin to continue, but ... There's a little puzzle between missions. I'm a bit stuck on how to present the puzzle. I worry if I do multiple choice it'll become too obvious. But if I open ended ("type a word"), I'm certain a lot of people will get it wrong.
I think I might have to come up with a few red herrings and make it multiple choice.
Another thought I had was to actually test it. See how many people can figure it out without any hand-holding. (This will spoil the puzzle for the testers though)
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