Saturday, April 2, 2016

SJ Combat Plan 4/2

Seraphim's Javelin Update 4/2

I think I figured out the last piece of the combat system.  Design-wise.

Basically, Force is raw damage and attack.  Agility is a combo / multi-turn attacks.  And Skill is specials, buff/debuff moves, that sort of thing.  Some of the buff/debuff functionality is already added.  I just need to expand it further for the Skill combat tree.

1 comment:

  1. Been keeping an eye on this for...uhhh...no idea how long. Anyways, good to see you're still trying to get it finished! Cant wait to play the next version!

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