Finally a good update.
To my surprise, I got some time to myself and managed to put it to good use. Worked on Dr. Allison Ford. I have a full plan for her section. Also I did some model hunting for characters showing up in the next chapter (and future chapters). A couple I like, some I'm not that set on. I'll see how I feel about them later on and how the story goes.
Thursday, September 29, 2016
Thursday, September 22, 2016
Update 9/22
It's been a while since my last update. A lot has happened, but I think I'm finally in the clear. I'm finally 100% now (again). I either got sick again or I relapsed with the same thing. There were a few days where I was perfectly fine, but then I wasn't. Fortunately, that's clear.
Secondly, my computer had some problems. When I save something, I sometimes can't immediately reopen them. They just become unreadable. I suspected bad sectors or something. Either way, my hard drive was failing. Fortunately a friend helped me out and copied it over. From what I can tell, nothing was lost. At the very least, nothing related to SJ was lost.
My personal life has been busy all things considering. Finding it difficult to get much time to work on SJ in private.
Secondly, my computer had some problems. When I save something, I sometimes can't immediately reopen them. They just become unreadable. I suspected bad sectors or something. Either way, my hard drive was failing. Fortunately a friend helped me out and copied it over. From what I can tell, nothing was lost. At the very least, nothing related to SJ was lost.
My personal life has been busy all things considering. Finding it difficult to get much time to work on SJ in private.
Wednesday, August 10, 2016
Update: 8/10
Still technically sick. I have an occasional cough, but everything else is good. I'm basically 99% fine, but still 1% sick. And that 1% isn't going away easily.
Anyways, I've been working more on SJ. Spent some time pic hunting for rooms. As usual, this is a bit difficult. Need to find a better source for them.
Design wise, I did run into a roadblock. Fortunately I worked out the cause. It's because there's two different ways I could visualize [something] and I've been flipping back and forth between the two options. The roadblock is because I needed to pick one. So regardless of which option I pick, I'll need to retrofit and re-design a room or two. Both options has some nice aspects I really like, so I'm still hoping I can find a way to blend the two.
Anyways, I've been working more on SJ. Spent some time pic hunting for rooms. As usual, this is a bit difficult. Need to find a better source for them.
Design wise, I did run into a roadblock. Fortunately I worked out the cause. It's because there's two different ways I could visualize [something] and I've been flipping back and forth between the two options. The roadblock is because I needed to pick one. So regardless of which option I pick, I'll need to retrofit and re-design a room or two. Both options has some nice aspects I really like, so I'm still hoping I can find a way to blend the two.
Saturday, July 16, 2016
Sick =(
Been sick for the past week. At first, it wasn't too bad, but it just kept getting worse and worse. Bleh.
Sunday, July 3, 2016
Update 7/3
Update 7/3:
More work on SJ. I'm concerned I'm putting in too much detail that the players will completely skip over. Been trying to shorten the minutia. I've been working sporadically so the next chapter is a bunch of disconnected sections. Need to work on linking everything together.
More of my time was spent on the other game. Been messing around a bit in twine to see if it's a good match up for the game. The more I think about the next game, the more I like it. I like it so much in fact, I worked on a test game in Twine to see how well it'll play and code and write.
More after the jump:
More work on SJ. I'm concerned I'm putting in too much detail that the players will completely skip over. Been trying to shorten the minutia. I've been working sporadically so the next chapter is a bunch of disconnected sections. Need to work on linking everything together.
More of my time was spent on the other game. Been messing around a bit in twine to see if it's a good match up for the game. The more I think about the next game, the more I like it. I like it so much in fact, I worked on a test game in Twine to see how well it'll play and code and write.
More after the jump:
Friday, June 10, 2016
Update: 6/9
Sorry about the no posts for a while. I've been working and there's just not that much to talk about.
In other news, there's a game idea that I had for a while now. I was planning on working on it after SJ. Sort of like a motivator. But I keep getting ideas for it...
Focus! I need to focus on SJ!
In other news, there's a game idea that I had for a while now. I was planning on working on it after SJ. Sort of like a motivator. But I keep getting ideas for it...
Focus! I need to focus on SJ!
Sunday, May 15, 2016
Update 5/15
Update 5/15:
Not much to say actually. Continuing to work on the next chapter of SJ. Slow but steady progress.
Not much to say actually. Continuing to work on the next chapter of SJ. Slow but steady progress.
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