Wednesday, August 10, 2016

Update: 8/10

Still technically sick.  I have an occasional cough, but everything else is good.  I'm basically 99% fine, but still 1% sick.  And that 1% isn't going away easily.

Anyways, I've been working more on SJ.  Spent some time pic hunting for rooms.  As usual, this is a bit difficult.  Need to find a better source for them.

Design wise, I did run into a roadblock.  Fortunately I worked out the cause.  It's because there's two different ways I could visualize [something] and I've been flipping back and forth between the two options.  The roadblock is because I needed to pick one.  So regardless of which option I pick, I'll need to retrofit and re-design a room or two.  Both options has some nice aspects I really like, so I'm still hoping I can find a way to blend the two.

Saturday, July 16, 2016

Sick =(

Been sick for the past week.  At first, it wasn't too bad, but it just kept getting worse and worse.  Bleh.

Sunday, July 3, 2016

Update 7/3

Update 7/3:

More work on SJ.  I'm concerned I'm putting in too much detail that the players will completely skip over.  Been trying to shorten the minutia.  I've been working sporadically so the next chapter is a bunch of disconnected sections.  Need to work on linking everything together.

More of my time was spent on the other game.  Been messing around a bit in twine to see if it's a good match up for the game.  The more I think about the next game, the more I like it.  I like it so much in fact, I worked on a test game in Twine to see how well it'll play and code and write.

More after the jump:


Friday, June 10, 2016

Update: 6/9

Sorry about the no posts for a while.  I've been working and there's just not that much to talk about.

In other news, there's a game idea that I had for a while now.  I was planning on working on it after SJ.  Sort of like a motivator.  But I keep getting ideas for it...

Focus!  I need to focus on SJ!

Sunday, May 15, 2016

Update 5/15

Update 5/15:

Not much to say actually.  Continuing to work on the next chapter of SJ.  Slow but steady progress.

Saturday, April 30, 2016

Update 4/30

Some good news!  Seraphim's Javelin officially has new content.  Completely untested at the moment and will remain so until the chapter's cleared through.  I don't want bug hunting to stop my momentum.

The end of the last mission was a complete mess.  I remember the last release of SJ people weren't getting the "end of game" part.  Turns out starting and stopping there multiple times was a bad idea.  Unfortunately, I suspect it will keep haunting me until I get it fully tested.

Friday, April 15, 2016

Update 4/15

Had a really crappy personal week.  Everything good that happened was marked by something bad.  And the good never made up for the bad.  Yesterday, I thought about staying in for the rest of the week and hope everything blows over.  I think I'll be happy if nothing good or bad happens til at least Monday.

Some good news on the SJ front though, magazine scene should be done.  It's a lot longer than I'd like.  I forced some of my photoshop work into it which made the scene longer.

I had a wonderful idea on the next chapter that I definitely want to incorporate.  I don't want to go into much detail (even in spoilers) since it heavily hints to major plot points later on.  So I'll keep it a secret for now.