Happy Thanksgiving!
"Last week's goals" turned out harder than expected. I should have known given how much trouble I had with it before. I ran into a few problems. First, picture hunting still proves to be time consuming. Second, picture editing takes even longer. Third, I couldn't get the right look and had to do a few different approaches. This section has some visual elements that needs to convey the information clearly (and subtly for some parts). It took me a while to make sure the player has a fighting chance.
Lastly, I had a clear idea on what to do, but I didn't have a clear design. I literally sat down to do some work, but couldn't get anything except some high level stuff. I ended up going back to design work before I could continue. The "weekly" goal seems to work out well, but now I think I only found half of the solution. I think I need to find a way to balance some design goals while focusing and making sure I do some coding as well.
Tentatively, I thought it would be balanced by hours, like 1 hour working on design and 3 hours on code. But it's really just design needs to reach a certain point where it's more productive to code than doing more design. I plan to give this more thought.
Goal 1: Production planning- find a method to balance design work and code work.
Goal 2: Finish up in between work.
Progress is progress. Keep moving in a forward direction, yeah?
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