Seraphim's Javelin Update 4/2
I think I figured out the last piece of the combat system. Design-wise.
Basically, Force is raw damage and attack. Agility is a combo / multi-turn attacks. And Skill is specials, buff/debuff moves, that sort of thing. Some of the buff/debuff functionality is already added. I just need to expand it further for the Skill combat tree.
Been keeping an eye on this for...uhhh...no idea how long. Anyways, good to see you're still trying to get it finished! Cant wait to play the next version!
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