Saturday, April 30, 2016

Update 4/30

Some good news!  Seraphim's Javelin officially has new content.  Completely untested at the moment and will remain so until the chapter's cleared through.  I don't want bug hunting to stop my momentum.

The end of the last mission was a complete mess.  I remember the last release of SJ people weren't getting the "end of game" part.  Turns out starting and stopping there multiple times was a bad idea.  Unfortunately, I suspect it will keep haunting me until I get it fully tested.

Friday, April 15, 2016

Update 4/15

Had a really crappy personal week.  Everything good that happened was marked by something bad.  And the good never made up for the bad.  Yesterday, I thought about staying in for the rest of the week and hope everything blows over.  I think I'll be happy if nothing good or bad happens til at least Monday.

Some good news on the SJ front though, magazine scene should be done.  It's a lot longer than I'd like.  I forced some of my photoshop work into it which made the scene longer.

I had a wonderful idea on the next chapter that I definitely want to incorporate.  I don't want to go into much detail (even in spoilers) since it heavily hints to major plot points later on.  So I'll keep it a secret for now.

Saturday, April 2, 2016

SJ Combat Plan 4/2

Seraphim's Javelin Update 4/2

I think I figured out the last piece of the combat system.  Design-wise.

Basically, Force is raw damage and attack.  Agility is a combo / multi-turn attacks.  And Skill is specials, buff/debuff moves, that sort of thing.  Some of the buff/debuff functionality is already added.  I just need to expand it further for the Skill combat tree.