Tuesday, October 25, 2016

Update 10/25

A bit late, but done... sort of.

Action-complete turned out to be less useful than I originally thought.  Dialog plays a lot bigger part in what happens and subsequent actions than I realized.  I found it easier to just work on the dialog than write down what the dialog would be about in notes and guess at appropriate responses for branching.  So I decided to change Goal 2 from action complete to saying first part is playable.  Pictures and descriptions still need to be done

Linking the chapters should be done.  I do need to complete the rework for the in-between mission work (e.g. using the computer to find out who's Smirnov).  This part went through a couple reworks already and as I was coding in the latest re-design, it wasn't fleshing out the way I'd like.  I'm tempted to just do it anyways so I don't have to bother with it any more.

All in all though, setting the goals like this worked out nicely.  I'm actually surprised at how accurate 7 hours was for the goals I set.

New Goals:
Goal 1: Work 4 hours.  Things happening in personal life this week.  So I won't have as much free time as last week.
Goal 2: Complete alternate path in second part
Goal 3: Decide on what to do for in-between work.

Saturday, October 15, 2016

Weekly Targets

Here's my plan.  I've decided to set weekly targets for myself and see how far I can get.  The idea is to focus my development instead of working on whatever I feel like at the time.

After each week, I'll mark how well I did in the progress section.  Something like "3/3 Goals Completed".  If this thing works out well, I'll keep track of the last 5 weeks or so.  Just something to see how well I'm keeping up.

Anyways, here are my goals for SJ for next week.

Goal 1: Average 1 hour of work per day, totaling 7 hours.  This needs to be active coding.  Design work and picture/model hunting does not count.

Goal 2: "Action-complete" (no description or story) for the next mission.  Placeholder text as required.

Goal 3: Make sure the last chapter connects up properly to the next chapter.

Saturday, October 8, 2016

Update 10/8

Update: 10/8

Worked some more on Dr. Ford.  Did some more design work on the next chapter.  I felt it lacked some excitement and areas for the player to explore and discover.  Hopefully, that should be fixed now.