Tuesday, October 25, 2016

Update 10/25

A bit late, but done... sort of.

Action-complete turned out to be less useful than I originally thought.  Dialog plays a lot bigger part in what happens and subsequent actions than I realized.  I found it easier to just work on the dialog than write down what the dialog would be about in notes and guess at appropriate responses for branching.  So I decided to change Goal 2 from action complete to saying first part is playable.  Pictures and descriptions still need to be done

Linking the chapters should be done.  I do need to complete the rework for the in-between mission work (e.g. using the computer to find out who's Smirnov).  This part went through a couple reworks already and as I was coding in the latest re-design, it wasn't fleshing out the way I'd like.  I'm tempted to just do it anyways so I don't have to bother with it any more.

All in all though, setting the goals like this worked out nicely.  I'm actually surprised at how accurate 7 hours was for the goals I set.

New Goals:
Goal 1: Work 4 hours.  Things happening in personal life this week.  So I won't have as much free time as last week.
Goal 2: Complete alternate path in second part
Goal 3: Decide on what to do for in-between work.

Saturday, October 15, 2016

Weekly Targets

Here's my plan.  I've decided to set weekly targets for myself and see how far I can get.  The idea is to focus my development instead of working on whatever I feel like at the time.

After each week, I'll mark how well I did in the progress section.  Something like "3/3 Goals Completed".  If this thing works out well, I'll keep track of the last 5 weeks or so.  Just something to see how well I'm keeping up.

Anyways, here are my goals for SJ for next week.

Goal 1: Average 1 hour of work per day, totaling 7 hours.  This needs to be active coding.  Design work and picture/model hunting does not count.

Goal 2: "Action-complete" (no description or story) for the next mission.  Placeholder text as required.

Goal 3: Make sure the last chapter connects up properly to the next chapter.

Saturday, October 8, 2016

Update 10/8

Update: 10/8

Worked some more on Dr. Ford.  Did some more design work on the next chapter.  I felt it lacked some excitement and areas for the player to explore and discover.  Hopefully, that should be fixed now.

Thursday, September 29, 2016

Update: 9/29

Finally a good update.

To my surprise, I got some time to myself and managed to put it to good use.  Worked on Dr. Allison Ford.  I have a full plan for her section.  Also I did some model hunting for characters showing up in the next chapter (and future chapters).  A couple I like, some I'm not that set on.  I'll see how I feel about them later on and how the story goes.

Thursday, September 22, 2016

Update 9/22

It's been a while since my last update.  A lot has happened, but I think I'm finally in the clear.  I'm finally 100% now (again).  I either got sick again or I relapsed with the same thing.  There were a few days where I was perfectly fine, but then I wasn't.  Fortunately, that's clear.

Secondly, my computer had some problems.  When I save something, I sometimes can't immediately reopen them.  They just become unreadable.  I suspected bad sectors or something.  Either way, my hard drive was failing.  Fortunately a friend helped me out and copied it over.  From what I can tell, nothing was lost.  At the very least, nothing related to SJ was lost.

My personal life has been busy all things considering.  Finding it difficult to get much time to work on SJ in private.

Wednesday, August 10, 2016

Update: 8/10

Still technically sick.  I have an occasional cough, but everything else is good.  I'm basically 99% fine, but still 1% sick.  And that 1% isn't going away easily.

Anyways, I've been working more on SJ.  Spent some time pic hunting for rooms.  As usual, this is a bit difficult.  Need to find a better source for them.

Design wise, I did run into a roadblock.  Fortunately I worked out the cause.  It's because there's two different ways I could visualize [something] and I've been flipping back and forth between the two options.  The roadblock is because I needed to pick one.  So regardless of which option I pick, I'll need to retrofit and re-design a room or two.  Both options has some nice aspects I really like, so I'm still hoping I can find a way to blend the two.

Saturday, July 16, 2016

Sick =(

Been sick for the past week.  At first, it wasn't too bad, but it just kept getting worse and worse.  Bleh.