Sunday, October 11, 2015

Character Intro

I'm back.

While I was away, I've been a bit busy.  Not as busy as I'd like, didn't have as much free time as I hoped.  But nonetheless, I made some leeway.

One thing I try for nearly every year is make a game for Halloween.  This year is no different.

I played around on the gameplay and it definitely evolved over time.  It started as an action game which changed to a more strategic style game.  Gameplay still seems to change with a few tweaks here and there to more major changes.  I plan to keep working on it until I get something that I'm happy with.

Something that hasn't changed much are the characters involved.  Names might change but personality and their role look very set.  Something very major would need to come up for me to change it now.  Without further ado, character intros inside

Saturday, September 26, 2015

Gone Fishing

Won't be able to update in 2 weeks.  Hopefully I'll have something worth mentioning then.

Thursday, September 24, 2015

OMG!

I really can't express how happy and grateful I am right now.  Someone donated to pay for a new Rags license for me.  While the cost wasn't the main problem, I am amazed someone will do that for me.

Thank you, thank you, thank you so much!

Even after several hours, I'm surprisingly quite giddy about it.

That being said, two things are in order.  First, of course, I'm updating to 2.4.16.  I don't have to investigate the differences, so that's fantastic.

Second, I feel I need to reward the donator with something.  I'm sure the donator will read this, so you get a choice: a side quest of your choice in Seraphim's Javelin or an automatic win when I'm polling people.  On second thought, you get both.

Just email me whenever you're cashing in your reward (or if you want something else) and I'll see what I can do.

Wednesday, September 23, 2015

SJ plans

Writing some of my plans for Seraphim Javelin for those interested and so I can easily remember them.

Find out more about the used condom in the trash can (spoilers) after the break.

Monday, September 21, 2015

Wow an update!

Apologies for not posting.  I have no real excuse for not posting.

But here's what's happening.  Computer problems.  Should be fixed now, hopefully.  Wasn't a big deal, just very annoying and could've been a lot worse.  Thankfully it wasn't.

Also new rags is out.  The new stable version is 2.4.16.  I'm on the fence about updating SJ to 2.4.16 or not.  I know a lot of people complained about earlier versions of SJ using 2.4.14 (since 2.4.0 was the stable version).  However, 2.4.16 is the new stable version.  To add to the consideration, my license had expired.  So if I want the full version of 2.4.16, I will need to buy a new one.  So the question is if updating SJ to 2.4.16 is worth the cost.

Lastly and honestly, I was burnt out.  I wanted to get some steady progress going so I treated it like a job.  Unfortunately, it started affecting me like a job.  It wasn't relaxing.  It wasn't clearing my mind.  I desperately needed a refresh and this wasn't providing.

So I took a break.  I said no more until I feel the urge to start working and designing again.  And lately, ideas have been flowing... I'm quite interested in how they turn out.

Tuesday, July 7, 2015

Not dead, surprisingly

An Update!

FYI, I'm not dead.  My free time was spent looking at a bunch of games.  Apparently I've been slacking and I missed a bunch of updates and "new" games.  Need to keep myself up to date.

Included in the games I recently played through were a couple ren'py games.  I dismissed the engine in the past due to me not knowing anything about python.  But there were some mods and modding was fairly simple enough.  So I'm going to run through the tutorial and see how I feel about it.

There's a couple advantages in ren'py that I can see and where used quite well in other games.  This could potentially free up a bunch of drudge work inherent in Rags and Twine.

I'm considering doing a quick game as a test, much like I did with Twine.  But I'll need to get some experience with the engine first.  I'll run through the tutorial first and then mess around a bit to see how I feel about it.

Thursday, June 4, 2015

Update 6/4

It's been a while since my last update.  I had been busy in real life and being sick didn't help.  But all that aside, I'm feeling much better and eager to get back to working on SJ.

I'm happy overall on the bug list.  Only one bug bothers me and it's that people weren't certain where the content ended.  That's a big problem because there should've been a game over and a message from me saying end of content.  Since that's not happening, something broke around the end of the mission.  On a plus side, people found some hooks that I was planning on changing/removing but completely forgot about.

People noted the VHS wasn't showing anything.  That's because I didn't add in those images yet.  Already fixed.