Monday, September 21, 2015

Wow an update!

Apologies for not posting.  I have no real excuse for not posting.

But here's what's happening.  Computer problems.  Should be fixed now, hopefully.  Wasn't a big deal, just very annoying and could've been a lot worse.  Thankfully it wasn't.

Also new rags is out.  The new stable version is 2.4.16.  I'm on the fence about updating SJ to 2.4.16 or not.  I know a lot of people complained about earlier versions of SJ using 2.4.14 (since 2.4.0 was the stable version).  However, 2.4.16 is the new stable version.  To add to the consideration, my license had expired.  So if I want the full version of 2.4.16, I will need to buy a new one.  So the question is if updating SJ to 2.4.16 is worth the cost.

Lastly and honestly, I was burnt out.  I wanted to get some steady progress going so I treated it like a job.  Unfortunately, it started affecting me like a job.  It wasn't relaxing.  It wasn't clearing my mind.  I desperately needed a refresh and this wasn't providing.

So I took a break.  I said no more until I feel the urge to start working and designing again.  And lately, ideas have been flowing... I'm quite interested in how they turn out.

Tuesday, July 7, 2015

Not dead, surprisingly

An Update!

FYI, I'm not dead.  My free time was spent looking at a bunch of games.  Apparently I've been slacking and I missed a bunch of updates and "new" games.  Need to keep myself up to date.

Included in the games I recently played through were a couple ren'py games.  I dismissed the engine in the past due to me not knowing anything about python.  But there were some mods and modding was fairly simple enough.  So I'm going to run through the tutorial and see how I feel about it.

There's a couple advantages in ren'py that I can see and where used quite well in other games.  This could potentially free up a bunch of drudge work inherent in Rags and Twine.

I'm considering doing a quick game as a test, much like I did with Twine.  But I'll need to get some experience with the engine first.  I'll run through the tutorial first and then mess around a bit to see how I feel about it.

Thursday, June 4, 2015

Update 6/4

It's been a while since my last update.  I had been busy in real life and being sick didn't help.  But all that aside, I'm feeling much better and eager to get back to working on SJ.

I'm happy overall on the bug list.  Only one bug bothers me and it's that people weren't certain where the content ended.  That's a big problem because there should've been a game over and a message from me saying end of content.  Since that's not happening, something broke around the end of the mission.  On a plus side, people found some hooks that I was planning on changing/removing but completely forgot about.

People noted the VHS wasn't showing anything.  That's because I didn't add in those images yet.  Already fixed.

Sunday, May 24, 2015

Seraphim's Javelin (0.1.13 - Bug Search)

An update and a bug release (?) for Seraphim's Javelin.

Version 0.1.13 - Bug Search

Biggest change is the Rags downgrade.  It requires Rags 2.4.0+ (previous version required Rags 2.4.14+).  This meant a complete rewrite, so there could potentially have a lot of bugs.
Other changes are more pics and redesigned clothing system (hopefully will be more interesting later on).

Primary purpose of releasing it in this state is to test if there's any major bugs in build right now.  I would like to know if anything is broken.  In other words, I need testers.  So here's a build, please post anything you find in the comments.

Thanks!

Oh, one last thing.  I was going to mess around with the pics of the streets in Chapter 1 (the main mission before the game ends).  But I forgot before uploading.  Not that big of a deal, just expect them to change later on.

Sunday, May 17, 2015

5/17 Update

Going through to find pictures for the last few things.  Then need to double check to see if I'm missing anything.  Not too worried though if I miss something.  That's the purpose of a debug build.

With any luck, it'll be ready soon.

Friday, May 8, 2015

5/8 Update

I hate looking for pictures.  Been searching around for hallway and corridor pictures and decent pictures for items.  Take so long to find an acceptable picture.  I did some experimenting with photoshop to fix up the close ones, but it hasn't resulted in anything I like.

As of now, my goal is to finish up chapter 1 and hopefully release a beta build to stomp out any bugs.

Friday, May 1, 2015

SJ Status Update: 5/1

Picture hunting for rooms and items for chapter 1 (the chapter where you find Dr. Smirnov).  About half way through, gonna have to revise some descriptions to match the images better.

Started adding the dialog / hooks for chapter 2.  I already had some stuff in but I had to throw that out for something more aligned to what I've been doing before.