Status Update!
Did more planning for Seraphim's Javelin. Got some images and a rough outline for the next dream sequence. Also worked on the coding for dreams. Need to write out some scenes now.
Saturday, January 17, 2015
Thursday, January 15, 2015
New Years Resolution!
Quick update. My side project is taking longer than expected. But nonetheless, one of my resolution for 2015 is to spend more time working on games that I can share here.
So far, I got some planning stuff done for Seraphim's Javelin. My goal with SJ is to get weekly updates to at least talk about SJ and some of my plans for it.
Another goal is to get a game submitted to Sweet Little Sister's Disability Contest. I have a concept in the works for some time. Just need to work out the details and build the game. My goal is to submit a completed and mostly bug-free game to that contest ON TIME.
Wish me luck.
So far, I got some planning stuff done for Seraphim's Javelin. My goal with SJ is to get weekly updates to at least talk about SJ and some of my plans for it.
Another goal is to get a game submitted to Sweet Little Sister's Disability Contest. I have a concept in the works for some time. Just need to work out the details and build the game. My goal is to submit a completed and mostly bug-free game to that contest ON TIME.
Wish me luck.
Friday, November 14, 2014
Still Not Dead
Still not dead. I've been working on another project with another person. Hopefully having a partner would keep me on track and avoid feature creep. I have been working on SJ sporadically, but nothing worth writing about... yet.
There is some bad news. The project I've been working on isn't related to the games I make here. So don't expect much if and when the project is completed. Though, the silver lining is if this project pans out, I will have more time to work on games here.
Wish me luck!
There is some bad news. The project I've been working on isn't related to the games I make here. So don't expect much if and when the project is completed. Though, the silver lining is if this project pans out, I will have more time to work on games here.
Wish me luck!
Tuesday, September 2, 2014
Busy
Been busy lately. Couldn't find much time to do actual work on my games. Fret not, they are still on my mind and I plan to continue working on them when I find the time.
Tuesday, August 12, 2014
Update on Seraphim's Javelin
Good news, everybody. All major content should finally be in the rework and it is completely playable to some degree. I am still doing a bit of bug squashing, but the majority of it is there. The parts that aren't there are either pictures or really easy to do parts (like descriptions) or things I plan to change (so no point in adding them in now).
The bad news is... man, a lot of content's incomplete. Now I need to work on actually finishing up what should've already been done. But that means, I'm officially working on new content!
The bad news is... man, a lot of content's incomplete. Now I need to work on actually finishing up what should've already been done. But that means, I'm officially working on new content!
Friday, August 8, 2014
Starting Mission Finished*
Starting Mission should be all done*. Game play should all be there. Only thing left should be finish adding images for all the items. Need to play through a few more times to make sure everything's right.
Started working on the game play for the first side mission.
Started working on the game play for the first side mission.
Thursday, August 7, 2014
Two steps forward, One step back
One of the big things for Seraphim's Javelin is converting it back to Rags version 2.4.0, the latest stable version. Opening the game in a beta designer actually messes up the file and 2.4.0 has problems.
Recently, I accidentally opened the latest rework using the 2.4.14 which messed it up enough that I couldn't save. Had to use a backup and redo some work. Wasn't too hard to redo the work, but I am unsure if I redid everything. There's probably some section of the game I think is completed that is completely untouched.
Recently, I accidentally opened the latest rework using the 2.4.14 which messed it up enough that I couldn't save. Had to use a backup and redo some work. Wasn't too hard to redo the work, but I am unsure if I redid everything. There's probably some section of the game I think is completed that is completely untouched.
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