Friday, November 14, 2014

Still Not Dead

Still not dead.  I've been working on another project with another person.  Hopefully having a partner would keep me on track and avoid feature creep.  I have been working on SJ sporadically, but nothing worth writing about... yet.

There is some bad news.  The project I've been working on isn't related to the games I make here.  So don't expect much if and when the project is completed.  Though, the silver lining is if this project pans out, I will have more time to work on games here.

Wish me luck!

Tuesday, September 2, 2014

Busy

Been busy lately.  Couldn't find much time to do actual work on my games.  Fret not, they are still on my mind and I plan to continue working on them when I find the time.

Tuesday, August 12, 2014

Update on Seraphim's Javelin

Good news, everybody.  All major content should finally be in the rework and it is completely playable to some degree.  I am still doing a bit of bug squashing, but the majority of it is there.  The parts that aren't there are either pictures or really easy to do parts (like descriptions) or things I plan to change (so no point in adding them in now).

The bad news is... man, a lot of content's incomplete.  Now I need to work on actually finishing up what should've already been done.  But that means, I'm officially working on new content!

Friday, August 8, 2014

Starting Mission Finished*

Starting Mission should be all done*.  Game play should all be there.  Only thing left should be finish adding images for all the items.  Need to play through a few more times to make sure everything's right.

Started working on the game play for the first side mission.

Thursday, August 7, 2014

Two steps forward, One step back

One of the big things for Seraphim's Javelin is converting it back to Rags version 2.4.0, the latest stable version.  Opening the game in a beta designer actually messes up the file and 2.4.0 has problems.

Recently, I accidentally opened the latest rework using the 2.4.14 which messed it up enough that I couldn't save.  Had to use a backup and redo some work.  Wasn't too hard to redo the work, but I am unsure if I redid everything.  There's probably some section of the game I think is completed that is completely untouched.

Wednesday, July 30, 2014

800 x 530

Got around to adding some images back in for Seraphim's Javelin last night.  For some reason that I can't think of right now, I standardized a bunch of images to 800 x 530.  Absolutely no clue why.

I clearly picked it for a reason.  Oh well /shrug...  Standards must be followed!

I also spent some time converting images for the opening mission to 800 x 530.  Played through the opening mission a bunch.  I'd say it's about 90% complete.

Wednesday, July 23, 2014

Got some work in on Seraphim's Javelin

It's been a while since I worked on Seraphim's Javelin.  So long I couldn't even remember where I was and what I wanted to change.  I briefly thought about starting over from scratch.  Only briefly.

Wish I could give you a progress update like 95% complete on Mission 1, but I'm doing everything piecemeal.  I'm fixing things as soon as I see them.  This is made harder since I know I wanted to rework some of the structure, but I don't remember HOW I wanted to rework it.

For those interested in Seraphim's Javelin, this is just a friendly "Hey, I'm working on it!"