Thursday, December 22, 2016

Update 12/22

Update: 12/22

In between work is about 90% done for a play through.  Need to finish up a few paths and make sure there's no dead ends.  Also I want to make some more images.

As for production, I think I need a mix of design and coding.  My plan is this:
  • First is Brainstorming.  I need a clear vision of the section.  How it should play out and what the player should expect from it.
  • Second is Design.  Design lasts until I figure out the basic architecture of the section.  That is what the player needs to do, what are the obstacles, what are the player's choices/options (roughly).
  • Finally, Coding.  Dialog is done here too.  Ideally, it should be done from beginning to end since coding and dialog doesn't always mesh well with the design.  If coding starts deviating from design, keep coding until a stop point and then I return to Design or Brainstorming.
It's not time based but more objective based.  The nice thing about this is I can break it out to larger or smaller parts of whatever I'm working on.  For example: Finish coding in-between work for complete playthrough, brainstorm picture ideas for in-between work, design semi-success on in-between work, etc.

Anyways, Happy Holidays, everybody!  Eat, drink, be merry with your friends and family!